Struct StateGen
pub struct StateGen<'a, A: Arch, M: MappableArea> {
pub accesses: &'a MemoryAccesses<A>,
/* private fields */
}Expand description
Generates random SystemStates consistent with a set of MemoryAccesses.
Fields§
§accesses: &'a MemoryAccesses<A>The memory accesses to which all generated SystemStates must adhere.
Implementations§
§impl<'a, A: Arch, M: MappableArea> StateGen<'a, A, M>
impl<'a, A: Arch, M: MappableArea> StateGen<'a, A, M>
pub fn new(
accesses: &'a MemoryAccesses<A>,
mappable: &'a M,
) -> Result<Self, RandomizationError>
pub fn new( accesses: &'a MemoryAccesses<A>, mappable: &'a M, ) -> Result<Self, RandomizationError>
Creates a new randomized state generator. This function builds memory access constraints for the random state generation. If it is not possible to generate a state of non-overlapping memory mappings, this function will return an error.
pub fn needs_adapt_from_bytes(
&self,
view: &SystemStateByteView<'_, A>,
bytes_modified: &[StateByte],
) -> bool
pub fn needs_adapt_from_bytes( &self, view: &SystemStateByteView<'_, A>, bytes_modified: &[StateByte], ) -> bool
Returns true if any of the bytes in bytes_modified are used in a memory mapping.
If they are, this means that you need to call StateGen::adapt after modifying one of these bytes.
pub fn needs_adapt_from_gpregs(&self, gpregs: &[A::GpReg]) -> bool
pub fn needs_adapt_from_gpregs(&self, gpregs: &[A::GpReg]) -> bool
Returns true if any of the general purpose registers in gpregs are used in a memory mapping.
If they are, this means that you need to call StateGen::adapt after modifying one of these registers.
pub fn adapt(&self, s: &mut SystemState<A>, changed_instr: bool) -> bool
pub fn adapt(&self, s: &mut SystemState<A>, changed_instr: bool) -> bool
Adapts the memory mappings to the current CPU state in s.cpu().
This only changes s.memory.
If it is impossible to map the memory to the new CPU state, false is returned.
If false is returned, the memory mappings in state s may be in a partially modified state.
Another successful call to this function is needed before the state is valid.
pub fn randomize_register<R: Rng>(&self, rng: &mut R, reg: A::Reg) -> u64
pub fn randomize_register<R: Rng>(&self, rng: &mut R, reg: A::Reg) -> u64
Returns a randomized value for the register reg.
The random value is masked to Register::mask, if any.
If the register is the program counter, a random address where the full instruction can be mapped is returned. If the register is an address register (such as the FS/GS base registers), a random valid mappable address is returned.
pub fn randomize_new<R: Rng>(
&self,
rng: &mut R,
) -> Result<SystemState<A>, RandomizationError>
pub fn randomize_new<R: Rng>( &self, rng: &mut R, ) -> Result<SystemState<A>, RandomizationError>
Generates a new random CPU state with valid memory mappings.
pub fn randomize_new_with_locations<R: Rng>(
&self,
base: &SystemState<A>,
locations: &[Location<A>],
rng: &mut R,
) -> Result<SystemState<A>, RandomizationError>
pub fn randomize_new_with_locations<R: Rng>( &self, base: &SystemState<A>, locations: &[Location<A>], rng: &mut R, ) -> Result<SystemState<A>, RandomizationError>
Randomizes the state, but only guarantees to change values in locations. Other values may be copied from base as an optimization, or may be randomized.
pub fn fill_with_byte<R: Rng>(
&self,
rng: &mut R,
state: &mut SystemState<A>,
b: u8,
)
pub fn fill_with_byte<R: Rng>( &self, rng: &mut R, state: &mut SystemState<A>, b: u8, )
Fills as many storage locations with the byte b.
pub fn fill_from_address_register<R: Rng>(
&self,
rng: &mut R,
state: &mut SystemState<A>,
reg: A::GpReg,
)
pub fn fill_from_address_register<R: Rng>( &self, rng: &mut R, state: &mut SystemState<A>, reg: A::GpReg, )
Fills as many storage locations as possible with the value of the register reg.
pub fn remap(
&self,
cs: &SystemState<A>,
) -> Result<SystemState<A>, RemapError<A>>
pub fn remap( &self, cs: &SystemState<A>, ) -> Result<SystemState<A>, RemapError<A>>
Remaps a provide system state from other memory accesses to the memory accesses belonging to this StateGen.
pub fn randomize_location<R: Rng>(
&self,
location: &Location<A>,
state: &mut SystemState<A>,
rng: &mut R,
bytes_to_keep_unchanged: &[bool],
)
pub fn randomize_location<R: Rng>( &self, location: &Location<A>, state: &mut SystemState<A>, rng: &mut R, bytes_to_keep_unchanged: &[bool], )
Randomizes the storage location location while keeping a byte at position N in the location unchanged if bytes_to_keep_unchanged[N] is true.
pub fn address_registers(&self) -> &[A::GpReg]
pub fn address_registers(&self) -> &[A::GpReg]
Returns all address registers involved in the address computations of memory mappings.
Trait Implementations§
Auto Trait Implementations§
impl<'a, A, M> !Freeze for StateGen<'a, A, M>
impl<'a, A, M> RefUnwindSafe for StateGen<'a, A, M>
impl<'a, A, M> Send for StateGen<'a, A, M>where
M: Sync,
impl<'a, A, M> Sync for StateGen<'a, A, M>where
M: Sync,
impl<'a, A, M> Unpin for StateGen<'a, A, M>
impl<'a, A, M> UnwindSafe for StateGen<'a, A, M>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more